As a result, apparently over a hundred in-game designers have shut down in protest, and threats of lawsuits and copyright-infringement actions are flying. It's not tedious or challenging, it's a click of a button. No matter that everyone can have the capability to make limitless numbers of in-game objects - unless you can design something that other people want, you're just making digital junk.īut with CopyBot, these limitations are less meaningful, because it eliminates the barriers to making your own duplicates of other people's designs. Although the only "raw material" involved in the creation of Second Life goods is the memory & storage space needed on the SL server, the capability to design desirable objects serves as a market-generating form of scarcity. The Second Life internal economy was predicated on the notion that designers could produce in-game objects that they could then sell these objects would ostensibly be scarce (in the economic sense) because the designer could put limits on how many copies s/he would sell, and because - in principle - other residents couldn't make copies except by tedious efforts to reproduce a design by hand. James "Hamlet" Au offers a recap of the situation at his New World Notes site be sure to read the comments to get a sense of how upset many SL residents are about this program.Īs Sven Johnson suggests, the important story here isn't about Second Life per se, but about the clash between a scarcity-based economy and an abundance-based world. well, just about anything, including clothing and objects other Second Life denizens have created for sale.
The big news from the metaverse this last week has been " CopyBot," an application that allows a Second Life user to duplicate. The rules we come up with to grapple with virtual objects of real value will haunt us for decades to come, if we're not careful. When you are able to manipulate atoms as easily as you do bits, the rules of the bit world apply. * packetlog - Logs a given number of packets to an xml file. * setMasterKey - Sets the key of the master user. * primcount - Shows the number of objects currently being tracked. * siton - Attempt to sit on a particular prim, with specified UUID * findobjects - Finds all objects, which name contains search-string. * changeperms - Recursively changes all of the permissions for child and task inventory * objectinventory - Retrieves a listing of items inside an object (task inventory). * agentlocations - Downloads all of the agent locations in a specified region. * echoMaster - Repeat everything that master says. * showeffects - Prints out information for every viewer effect that is received. * findtexture - Checks if a specified texture is currently visible on a specified face. * gridlayer - Downloads all of the layer chunks for the grid object map * gridmap - Downloads all visible information about the grid map
Second life copybot 2015 simulator#
* moveto - Moves the avatar to the specified global position using simulator autopilot. * regioninfo - Prints out info about all the current region WARNING: This command will destroy your existing profile! Usage: cloneprofile * cloneprofile - Clones another avatars profile as closely as possible. * exportoutfit - Exports an avatars outfit to an xml file. * findsim - Searches for a simulator and returns information about it. * primregex - Find prim by text predicat.
(Пример: say (optional channel) whatever) Пример: joingroup GroupName | joingroup UUID GroupId (Usage: load AssemblyNameWithoutExtension) * md5 - Creates an MD5 hash from a given password. * attachments - Prints a list of the currently known agent attachments * backuptext - Backup inventory to a folder on your hard drive. * dilation - Shows time dilation for current sim. * stats - Provide connection figures and statistics * exportparticles - Reverse engineers a prim with a particle system to an LSL script. (usage: follow ) No target = stop, use follow me to have it follow you. * importoutfit - Imports an appearance from an xml file. Client accept teleport lures from master and group members.